![]() You can also adjust the startHealth and other values as you like. This will be populated at runtime with the spawn point of each bot in case you have to look for them, etc. wipeCorpseMain - Delete the default loot added to an NPC corpse main inventory (default false) Note that you probably want to set EITHER wipeMain or wipeCorpseMain to true, or set both to false wipeMain - Do not copy items the NPC had in their main inventory to the corpse (default true) wipeBelt - Do not copy items the NPC had in their belt to the corpse (default true) wipeClothing - Do not copy clothes the NPC wore to the corpse (default true) This setting can also be an array of kits if desired.īeyond the lootable flag, you can set the following items, which are only relevant if lootable = true: You can and probably do want to assign a kit from the Kits plugin to them. Next, you can pick a name or set of names to be randomly assigned to the bots if desired. Hit enter after pasting to save:įor each monument you want to populate, you would start by setting the spawnCount to 1 or more bots. But, you can edit or delete existing names, or create new ones one at a time.Īs usual - copying and pasting the text into these fields works best. Custom profiles are now blue.Ī (monument) profile with an active spawnCount, some bot names and selected kits.īot name editing. Profiles in blue^H^H^H^H GRAY have some setup such as bot names or kits select, but no spawnCount. Profiles(monuments) in green have active bots (spawnCount > 0). Initial GUI showing profile list and selection buttons. Sounds cool, but sadly it wasn't actually there. After you are done editing, the profile will be available in the profile select screen.Īlso, 1.0.4 had a fix for conflicts with the HumanNPC plugin as well as for, in my case, the creation of a phantom Lighthouse. This should take you to the standard edit screen for the new profile. Type or copy/paste the name and press enter. Once pressed, another screen will pop up prompting for a name. In the profile select screen there will be a new button, "Add Here." Before pressing that, be at the general center of where you want to span your set of non-monument bots. So, in general, keep on the terrain and you should be fine. However, the bots must be able to navigate via the game navmesh system. With 1.0.4, you can now create your own profile locations, so you are not limited to monuments. There are several other subcommands for this, all used by the gui and not yet documented. mb - Starts the gui where you can select and edit profiles including bot names, kit selection, etc. SUBJECT TO CHANGE! With each release for now, please DELETE YOUR LANG FILE at oxide/en/MonBots.json. We believe that an anti-cheat should straightfowardly follow its mission and do what it’s meant to do without bothering the player.An EXPERIMENTAL basic plugin to provide for bots at Rust monuments otherwise recently evacuated and/or not yet populated by Facepunch.Ī basic management GUI has been created and can be accessed by ADMINS ONLY using the /mb command. ![]() Above all, the happiness of your players is our measurement for success.We want to know what you think and how we can additionally help you in making your games more secure. We keep constant personal contact with you, the developer, ensuring that you are always up-to-date on what’s going on behind the scenes.We think that anti-cheat is not just a business. We truly care about the games we protect 7 days per week, 365 days per year. This means that BattlEye is constantly evolving to make hacking ever-increasingly harder. We relentlessly hunt down any hacks, not stopping until they have been dealt with. ![]() There are several different anti-cheat solutions on the market, but few of them fight the problem adequately.īattlEye is the gold standard of anti-cheat services because: ![]() Cheating is a massive issue in today’s multiplayer games that has the potential to ruin entire communities.
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